Statistics
Resistances
Training Cost
Controlled? They never seen a zerg charge if they think what we do is controlled.
Description
The marines are multi-purpose infantry. Regarded as foundational units, marines compose the bulk of most terran front-line forces, ranging from officially government-sanctioned units, local militias, and private security firms, to pirates, renegades and mercenaries.
The marines are generally equipped with CMC powered armor suits and rapid-fire C-14 gauss rifles. The suit provides full life-support and NBC protection, allowing marines to deploy into environments that would otherwise be inimical to human life.
Massed marines form a flexible and highly effective fighting force for both offensive and defensive operations against both ground and air targets. Alternatively marines can use HEV Sniper Rifles, TRS9 Shotguns, Heavy Chainguns and protective Combat Shields.
Equipment
Weapons
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Armors
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Active gear
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Passive Gear
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Abilities
Ability
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Cooldown
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Description
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Allow the marine to position the shield on front to block incoming projectiles but becomes immobile while this ability is active. Using the ability again will revert the marine back to its normal state. A Combat Shield is required.
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Ability
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Salvage Speed
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-
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Description
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Recover the contents of different objects. A Hand Welder is required. Several Marines can use this ability on the same target.
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Ability
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Repair Speed
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-
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Description
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Restore health to friendly mechanical units and structures. A Hand Welder is required. Several Marines can use this ability on the same target.
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Ability
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Description
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Turn on the suits headlights increasing sight range +1, however it makes your unit easier to be spotted by enemies. Using the ability again will revert the marine to its normal state.
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Gallery