Ability | Mobility | |||||
---|---|---|---|---|---|---|
+10% | ||||||
Description | Activating Caster Mode will allow the unit to use the Psionic abilitise. While the ability is active the Specialist can no longer attack with the equipped weapon. |
Role
Psionic Specialist
Tags
Biological, Psionic
Trainable By
Day 1
Daily Upkeep
6
Limit Per Player
1
Default Weapon
Health
45
Armor
0
Energy
50
Mobility
2
Sight
9
Terrain Advantage
Hill
Melee Resistance
10%
Projectile Resistance
8%
Explosive Resistance
2%
PSI Resistance
7%
Toxin Resistance
8%
Fire Resistance
25%
Radiation Resistance
50%
From what I have heard, they discontinued with extreme prejudice.
The specialists are based on ghosts and spectres who are special forces operatives with psionic powers granted by the psionic reagent terrazine. Originally spectres were created as part of Project Shadowblade. Nowadays, parts of their standard issue equipment can be found among mercenaries and on black markets at various colonies in the sector.
The specialists use psionic energy on the battlefield. They have stealth, offensive and defensive psionic abilities.
The specialists have two modes: Combat Mode that allows them to use primary weapon and Psi Caster Mode that allows them to use their psionic abilities.
Weapons | Armors | Active gear | Passive Gear |
---|---|---|---|
Ability | Mobility | |||||
---|---|---|---|---|---|---|
+10% | ||||||
Description | Activating Caster Mode will allow the unit to use the Psionic abilitise. While the ability is active the Specialist can no longer attack with the equipped weapon. |
Ability | Ability Range | Damage Multiplier | Prep Time | Cooldown | Max Charge Amount | |
---|---|---|---|---|---|---|
x3 weapon range | x3 weapon damage | 2s | 10s | 3 | ||
Description | Prepare a concentrated shot dealing critical damage to a target from affar. |
Ability | Ability Range | Damage | Energy Cost | Prep Time | ||
---|---|---|---|---|---|---|
- | 200 | 50 | 3s | |||
Description | Start casting an ability which deals massive psionic damage to the target. |
Ability | Ability Range | Drain Damage | Energy Gain | Cooldown | ||
---|---|---|---|---|---|---|
- | 50% max hp | 1 per 1hp | 10s | |||
Description | Drain durability from a friendly biological unit, the specialist will recover energy for each point of hp drained. |