Medic

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Medic.png

Role

Support Infantry

Tags

Biological

Trainable By

Day 1

Daily Upkeep

5

Limit Per Player

6

Default Weapon

Statistics

Health

50

Armor

0

Energy

100

Mobility

2.25

Sight

9

Terrain Advantage

Hill

Resistances

Melee Resistance

10%

Projectile Resistance

8%

Explosive Resistance

2%

PSI Resistance

7%

Toxin Resistance

8%

Fire Resistance

25%

Radiation Resistance

50%

Training Cost

BDF Resource Supplies 48x48.png

50

BDF Resource UltraCapacitors 48x48.png

-

BDF Resource Vanadium 48x48.png

-

BDF Resource Terrazine 48x48.png

-

BDF Resource Vespene 48x48.png

50

BDF Resource Tungsten 48x48.png

-

BDF Resource Minerals 48x48.png

-

BDF Resource Jorium 48x48.png

-

Using a staple gun isn't "surgery".

Description

The medics are support infantry, They can carry arm-mounted compartmented shields, stocked with trauma gear, including nano-conveyed anesthetics, chemical modifiers, and attenuated lasers for on-site surgery.

Originally, medics were not equipped with weapons, but due to the limited number of combat personnel, they began to be equipped with the rapid-fire C-14 gauss rifles.

The medics have two modes: Combat Mode that allows them to use primary weapon and Healer Mode that allows them to quickly heal wounded allied biological units. Due to obsolete components in the medical CMC armor variants of existing colonies, their energy resources are depleted and do not recharge. However, this problem can be fixed with the right items.

Equipment

Weapons Armor Active Gear Passive Gear
BDF ItemIcon GaussRifle1.pngBDF ItemIcon TRS9Shotgun1.png BDF ItemIcon MedicCMC1.png BDF ItemIcon Medkit.pngBDF ItemIcon PowerSupplyKit.pngBDF ItemIcon DeuteriumBatteries.pngBDF ItemIcon Stimpack.pngBDF ItemIcon FragGrenade.pngBDF ItemIcon EMPGrenade.pngBDF ItemIcon FlashGrenade.pngBDF ItemIcon ScorchGrenade.pngBDF ItemIcon SmokeGrenade.png BDF ItemIcon MX1Shield1.pngBDF ItemIcon OptimizedServos.pngBDF ItemIcon ApolloBattery.pngBDF ItemIcon CaduceusReactor.pngBDF ItemIcon KineticFoam.pngBDF ItemIcon OccularImplant.png

Abilities

Ability Description
Activating Medic Mode will allow the unit to use the ability Heal. While the ability is active the Medic can no longer attack with the equipped weapon.

Ability Heal Speed Energy Cost
- -
Description Restore health to friendly biological units. Activated Medic Mode is required. Only one Medic can use this ability on the same target.

Ability Description
Turn on the suits headlights increasing sight range +1, however it makes your unit easier to be spotted by enemies. Using the ability again will revert the marine to its normal state.

Gallery

Medic 0.png Medic 1.png
Medic 2.png