Marauder

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Marauder
Firebat
Marauder.png
Firebat.png

Role

Heavy duty Infantry

Tags

Biological

Trainable By

Day 1

Daily Upkeep

8

Limit Per Player

4

Statistics

Health

100

Armor

1

Energy

25

Mobility

2

Sight

10

Terrain Advantage

Hill

Resistances

Melee Resistance

15%

Projectile Resistance

15%

Explosive Resistance

20%

Fire Resistance

25%

Radiation Resistance

50%

Training Cost

BDF Resource Supplies 48x48.png

100

BDF Resource UltraCapacitors 48x48.png

-

BDF Resource Vanadium 48x48.png

-

BDF Resource Terrazine 48x48.png

-

BDF Resource Vespene 48x48.png

25

BDF Resource Tungsten 48x48.png

-

BDF Resource Minerals 48x48.png

-

BDF Resource Jorium 48x48.png

-

I'd trust a resoc more than someone who would choose to wear one of those things.

Description

Primarily a support unit for marines against heavy ground targets, the marauders arose from post-Brood War studies by the Dominion Armed Forces, showing a greater need of combat units better able to defeat zerg carapaces. To meet this requirement, the 5-4 Armored Infantry Suit was developed from the firebat's CMC-660 and equipped with two Quad K12 "Punisher" grenade launchers on each arm. The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.

The marauders are very durable versatile units. High armament compatibility with older firebat's CMC-660 suits allows this class to mount and use the Perdition Flamethrowers and other heavy armament.

Equipment

Weapons Armors Active gear Passive Gear
BDF ItemIcon PunisherLauncher1.pngBDF ItemIcon PerditionFlamethrower1.pngBDF ItemIcon CryostasisEmitter1.png BDF ItemIcon MarauderCMC1.png BDF ItemIcon Medkit.pngBDF ItemIcon PowerSupplyKit.pngBDF ItemIcon DeuteriumBatteries.pngBDF ItemIcon Stimpack.png BDF ItemIcon OptimizedServos.pngBDF ItemIcon KineticFoam.pngBDF ItemIcon OccularImplant.png

Abilities

Gallery

Marauder 0.png Marauder 1.png Marauder 2.png Marauder 3.png
Marauder 4.png