Marauder
Marauder
Role
Heavy duty Infantry
Tags
Biological
Trainable By
Day 1
Daily Upkeep
8
Limit Per Player
4
Default Weapon
Statistics
Health
100
Armor
1
Energy
25
Mobility
2
Sight
10
Terrain Advantage
Hill
Resistances
Melee Resistance
15%
Projectile Resistance
15%
Explosive Resistance
20%
Fire Resistance
25%
Radiation Resistance
50%
Training Cost
I'd trust a resoc more than someone who would choose to wear one of those things.
Description
Primarily a support unit for marines against heavy ground targets, the marauders arose from post-Brood War studies by the Dominion Armed Forces, showing a greater need of combat units better able to defeat zerg carapaces. To meet this requirement, the 5-4 Armored Infantry Suit was developed from the firebat's CMC-660 and equipped with two Quad K12 "Punisher" grenade launchers on each arm. The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.
The marauders are very durable versatile units. High armament compatibility with older firebat's CMC-660 suits allows this class to mount and use the Perdition Flamethrowers and other heavy armament.
Equipment
Weapons | Armors | Active gear | Passive Gear |
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