Baneling
Baneling
Role
Zerg Volatile Troop
Tags
Biological
Statistics
Health
40-48
Armor
0
Mobility
2.80
Melee Weapon: Acidic Burst
Damage
8-24
Attack Speed
Singular Attack
Armor Penetration
50%
Resistances
Cold Resistance
0%
Toxin Resistance
100%
Fire Resistance
5%
Radiation Resistance
100%
Statistics
Health
50-60
Armor
0
Mobility
2.80
Melee Weapon: Acidic Burst
Damage
10-30
Attack Speed
Singular Attack
Armor Penetration
50%
Resistances
Cold Resistance
0%
Toxin Resistance
100%
Fire Resistance
5%
Radiation Resistance
100%
Statistics
Health
50-60
Armor
0
Mobility
2.80
Melee Weapon: Acidic Burst
Damage
10-30
Attack Speed
Singular Attack
Armor Penetration
50%
Resistances
Cold Resistance
0%
Toxin Resistance
100%
Fire Resistance
5%
Radiation Resistance
100%
Nothing wakes you up like seeing a pack of this tucking and rolling towards you.
Description
Morphed from a live Zergling host instead of a larva, the Baneling has just one attack: it slams into its foes and explodes. But the grisly explosion splashes searing acid in a radius from the point of contact.
Before the morph can occur, the Zerg hive cluster must have a Baneling nest to add the breed's genetic code. Once a nest is in place, any Zergling on the field can be commanded to form a fleshy chrysalis for a brief pupation state, and then it will burst forth as a Baneling-a foul, bloated creature with bulbous, acid-filled green sacs pulsating on its back.
- The damage from this unit scales with the distance between itself and nearby units and deals its damage over a period of time.
- Killing this unit will trigger its attack and damage nearby units.
Found in the following mission
- Sea Of Lost Souls